"Example: Jungle Foliage" //This is what shows up in Type
{
	base //The base values of what you want to sprinkle. Every entity will have these values, but you do not need to put anything here
	{
		"classname" "prop_static"
		grid "64 64" // The default grid size of this type, this can be overridden in Hammer
	}
	
	10 //This is the chance of this set of values being used, this can be any number
	{
		"model" "models/props_island/island_plant01.mdl" //The values of this case
		"ignorenormals" "1" //This is good for foilage props
	}
	10
	{
		"model" "models/props_island/island_plant02.mdl"
		"skin" "0"
		"ignorenormals" "1"
	}
	10
	{
		"model" "models/props_island/island_plant03.mdl"
		"skin" "1"
		"ignorenormals" "1"
	}
	10 //Since there's 4 cases with the same chance, each case has a 1/4 chance of being placed
	{
		"model" "models/props_island/island_plant04.mdl"
		"ignorenormals" "1"
	}
}